As businesses assessed the damage and began digging out, the picture wasn't as gloomy as they might have feared - WSJ, on the tsunami that killed thousands
For those who dream of playing the latest games on low end HW and/or your cell phone (cellphone - who would do this, other than an extremely small minority?); ever consider the impact of shifting the computer power from your home/office to a remote supercomputer server farm? Can you say subscription fees? (or do you think the game manufacturers are going to subsidize all these costs out of goodwill?) There is so much focus on gaming, but is that really the majority usage for computers (or something that represents a majority at techie sites?). I fear AMD is missing the boat (again) and is wasting the limited resources they have on a niche market (again).
BIG Deal is Mobile Part. Gaming at 30 MPH in Downtown. Other Cells Ringing & just movement of Trucks & building Shadows, ALL ?Overcome. Great Stuff. STeWie drashek
GB is right. RPG's and FPS's are different. You might be able to manage with a little lag in an RPG, but in and FPS, even a small lag can spoil everything. AND.. you CAN'T buffer a game. The scene has to be rendered in REAL TIME and shown on the screen _according to the user's input/movement_. So you move your mouse and fire - the input is sent to the remote computer- it renders the frame according to the input- sends it to you - your computer shows it to you as a video. This can be really laggy. There's no scope of buffering here.
This is a response to the, clearly misguided GB, who seems to think that the money in graphics and hardware is made at the high end, its not. Its made in the mid ranges, High end dominance is just a pissing contest saying "Look at me i can do this fastest"
well i think your wrong GB, latency/lag doesnt stop the millions that play MMOs now, WOW has in excess of 10 million accounts alone, so why should should anything change ?? ok lags a pain in the rear, but thats all, how about some sort of software buffer to sync stuff so that it gives the effect of 'real time', after all its a 'persistent world' and time is only relative to that world :O)
"Imagine playing the most visually intensive first person shooter game at the highest image quality."
What are FPS gamer's most favorite thing? Latency -- that's right delays between the time they twitch and the response on the screen. In this case it'll be caused by normal internet traffic, but is this idea's fatal flaw.
AMD continues to drive their company into the ground. How are you going to get rich selling commodity hardware? The primary lesson of the past decades are that the money is made at the high end, doh.
I wonder if they'll ship before they file Ch11 reorg. . .
So as this is going to be available over the internet will I be able to access it using a low power desktop pc and run games at full settings as he describes... quote....."Imagine playing the most visually intensive first person shooter game at the highest image quality settings on your cell phone without ever having to download and install the software, or use up valuable storage space or battery life with compute-intensive tasks,"....would save us all alot of money on high end hardware?
AMD is forgetting that many people use cloud computing products because they're FREE...
So, is playing 3D games from the cloud FREE?
If AMD is gonna gimme all these for nothing, hey, sign me on man!!
I was exporting my x-display from shit hot hp-ux boxes to crappy thin clients in around 95'....... what's new computing, not a lot really.
I came here to get my regular Charlie bashing funded by AMD, oh well... no two Charlies are the same.
For those who dream of playing the latest games on low end HW and/or your cell phone (cellphone - who would do this, other than an extremely small minority?); ever consider the impact of shifting the computer power from your home/office to a remote supercomputer server farm? Can you say subscription fees? (or do you think the game manufacturers are going to subsidize all these costs out of goodwill?) There is so much focus on gaming, but is that really the majority usage for computers (or something that represents a majority at techie sites?). I fear AMD is missing the boat (again) and is wasting the limited resources they have on a niche market (again).
BIG Deal is Mobile Part. Gaming at 30 MPH in Downtown. Other Cells Ringing & just movement of Trucks & building Shadows, ALL ?Overcome. Great Stuff. STeWie drashek
GB is right. RPG's and FPS's are different. You might be able to manage with a little lag in an RPG, but in and FPS, even a small lag can spoil everything. AND.. you CAN'T buffer a game. The scene has to be rendered in REAL TIME and shown on the screen _according to the user's input/movement_. So you move your mouse and fire - the input is sent to the remote computer- it renders the frame according to the input- sends it to you - your computer shows it to you as a video. This can be really laggy. There's no scope of buffering here.
This is a response to the, clearly misguided GB, who seems to think that the money in graphics and hardware is made at the high end, its not. Its made in the mid ranges, High end dominance is just a pissing contest saying "Look at me i can do this fastest"
well i think your wrong GB, latency/lag doesnt stop the millions that play MMOs now, WOW has in excess of 10 million accounts alone, so why should should anything change ?? ok lags a pain in the rear, but thats all, how about some sort of software buffer to sync stuff so that it gives the effect of 'real time', after all its a 'persistent world' and time is only relative to that world :O)
"Imagine playing the most visually intensive first person shooter game at the highest image quality."
What are FPS gamer's most favorite thing? Latency -- that's right delays between the time they twitch and the response on the screen. In this case it'll be caused by normal internet traffic, but is this idea's fatal flaw.
AMD continues to drive their company into the ground. How are you going to get rich selling commodity hardware? The primary lesson of the past decades are that the money is made at the high end, doh.
I wonder if they'll ship before they file Ch11 reorg. . .
So as this is going to be available over the internet will I be able to access it using a low power desktop pc and run games at full settings as he describes... quote....."Imagine playing the most visually intensive first person shooter game at the highest image quality settings on your cell phone without ever having to download and install the software, or use up valuable storage space or battery life with compute-intensive tasks,"....would save us all alot of money on high end hardware?