I'm surprised more people haven't remarked about this:
http://mtbs3d.com/phpbb/viewtopic.php?f=30&t=2550
New 3D technologies are developing as we speak!
Call it a hunch, but I am expecting a real technology fight between iZ3D and NVIDIA. For iZ3D, the color matching issue between the lenses is completely gone, and this is only the first public revision of their glasses to improve display quality.
NVIDIA's manufacturing partners have their own challenges to overcome because you lose as much as 60% of the light with the LCD monitors.
It's good to see some real competition, and this is the calm before the storm. I'm not anticipating an easy choice for customers, not at all - which is good!
Im waiting for the 26 inch monitor as well. Currently thow IZ3D is hard at work to get rid of the Ghosting. They have beta glasses that they have destributed to certain people to specificaly addres the Ghosting.
Nvidia and iZ3D are targeting different users.
Shutter glasses with High refresh LCDs aren't superior to polarized solutions. It's just that the brand new nvidia solution with a high end samsung display is better polished and more user friendly than the almost two year old iZ3D screen with 5ms response time LCD pannels.
Remember where the shutter glasses were two years ago (with ghosting images and headaches on CRT monitors)
Nvidia aims to make hardcore 2D gamers to give an other try to 3D with a little technical trick (the shutter glasses) and a nice user friendly interface while iZ3D works hard to create and improve a solution built 100% for 3D.
IZ3D is a very young company and thus it's solution does not have the best application yet but the technology on which it is built promises a way better future than shutter systems.
So this 26" monitor interest me way more than nvidia's glasses.
This is a not even close to the best 3d solution. He's just got anti-Nvidia sand in his knickers. The Iz3d polarization solution just isn't up to snuff - it leaves you seeing shadows, and in current form, the colors are horribly shifted between the 2 lenses. It gives viewers a headache after a little while as well.
With the superior Nvidia solution, not only does each eye get total seperation, but you also get a nifty 120hz LCD you can use for faster refresh even when you aren't playing in 3d. Single monitor cable, LIGHT YEARS better driver support, better brightness, etc etc..
Yes, Iz3d's package is a little cheaper now, but so are fat hookers.. And who wants one of those?
Also I've read on MTBS3D forum that the on IZ3D screen image quality can deterorate when viewed from certain angles when you tilt your head, as the screens are synced vertically. Add to the fact that it is not as consumer friendly or intiuitive (e.g having to optimise the picture depth with software for each game) where this can be done with a quick flick from Nvidia's IR receiver. Although Nvidia is the more costly solution, my guess is that they will be more sucessfull as 120hz monitors will be far eaiser for big companies to produce therefore easier to obtain by the consumer.
IZ3D needs glasses, but no shutterglasses.
So this are passive glasses.
Charlie says that this is the best 3D technology, but he forgets to add that you need 2 video-out's on your GFX card for IZ3D screens to work. One for the left and one for the right eye image.
I read in the IZ3D faq that SLI/crossfire setups disable every video out except one(So no 3D working on IZ3D screens).
This sound to me as a big disadvantage to this method of doing 3D
Karlsbad both companies adopt a different 3D technique. Whilst Nvidia are using Active shutter ($200) glasses technology which will work on any screen that accepts 120hz. IZ3D on the other hand will use passive glasses ($5-10?) with their own polorised monitor - 2 lcds wedged together.
Its a shame that ATI does not a) adopt a simular solution to Nvidia's counterpart (not just support IZ3D) as these monitors just cannot be found in the UK. So only option would be to turn to the green team for 3D. Time for a new graphics card then :/
I for one, can't wait to try out one of these screens. nVidia's solution won't work well for a long time, even with 120hz LCDs for one major reason; no consumer screens support a 120Hz signal. They will interpolate 60Hz to 120Hz but that will most likely completely fudge the effect, aswell as cause syncing issues because the TV is running at 120Hz while the glasses are syncing at 60Hz.
Until screens start using 29Pin HDMI or dual-link DVI nVidia's stereo will be bunk.
I'm surprised more people haven't remarked about this:
http://mtbs3d.com/phpbb/viewtopic.php?f=30&t=2550
New 3D technologies are developing as we speak!
Call it a hunch, but I am expecting a real technology fight between iZ3D and NVIDIA. For iZ3D, the color matching issue between the lenses is completely gone, and this is only the first public revision of their glasses to improve display quality.
NVIDIA's manufacturing partners have their own challenges to overcome because you lose as much as 60% of the light with the LCD monitors.
It's good to see some real competition, and this is the calm before the storm. I'm not anticipating an easy choice for customers, not at all - which is good!
Regards,
Enterfrize
Im waiting for the 26 inch monitor as well. Currently thow IZ3D is hard at work to get rid of the Ghosting. They have beta glasses that they have destributed to certain people to specificaly addres the Ghosting.
Nvidia and iZ3D are targeting different users.
Shutter glasses with High refresh LCDs aren't superior to polarized solutions. It's just that the brand new nvidia solution with a high end samsung display is better polished and more user friendly than the almost two year old iZ3D screen with 5ms response time LCD pannels.
Remember where the shutter glasses were two years ago (with ghosting images and headaches on CRT monitors)
Nvidia aims to make hardcore 2D gamers to give an other try to 3D with a little technical trick (the shutter glasses) and a nice user friendly interface while iZ3D works hard to create and improve a solution built 100% for 3D.
IZ3D is a very young company and thus it's solution does not have the best application yet but the technology on which it is built promises a way better future than shutter systems.
So this 26" monitor interest me way more than nvidia's glasses.
This is a not even close to the best 3d solution. He's just got anti-Nvidia sand in his knickers. The Iz3d polarization solution just isn't up to snuff - it leaves you seeing shadows, and in current form, the colors are horribly shifted between the 2 lenses. It gives viewers a headache after a little while as well.
With the superior Nvidia solution, not only does each eye get total seperation, but you also get a nifty 120hz LCD you can use for faster refresh even when you aren't playing in 3d. Single monitor cable, LIGHT YEARS better driver support, better brightness, etc etc..
Yes, Iz3d's package is a little cheaper now, but so are fat hookers.. And who wants one of those?
Also I've read on MTBS3D forum that the on IZ3D screen image quality can deterorate when viewed from certain angles when you tilt your head, as the screens are synced vertically. Add to the fact that it is not as consumer friendly or intiuitive (e.g having to optimise the picture depth with software for each game) where this can be done with a quick flick from Nvidia's IR receiver. Although Nvidia is the more costly solution, my guess is that they will be more sucessfull as 120hz monitors will be far eaiser for big companies to produce therefore easier to obtain by the consumer.
IZ3D needs glasses, but no shutterglasses.
So this are passive glasses.
Charlie says that this is the best 3D technology, but he forgets to add that you need 2 video-out's on your GFX card for IZ3D screens to work. One for the left and one for the right eye image.
I read in the IZ3D faq that SLI/crossfire setups disable every video out except one(So no 3D working on IZ3D screens).
This sound to me as a big disadvantage to this method of doing 3D
Karlsbad both companies adopt a different 3D technique. Whilst Nvidia are using Active shutter ($200) glasses technology which will work on any screen that accepts 120hz. IZ3D on the other hand will use passive glasses ($5-10?) with their own polorised monitor - 2 lcds wedged together.
Its a shame that ATI does not a) adopt a simular solution to Nvidia's counterpart (not just support IZ3D) as these monitors just cannot be found in the UK. So only option would be to turn to the green team for 3D. Time for a new graphics card then :/
IZ3D does 3D without glasses? Do any 120Hz TV work with Nvidia's glasses?_ or just Samsung's?
CRT screens don't count because they are so hard to buy and will be phased out.
I haven't seen a new computer CRT for sale here in at least a year!
I for one, can't wait to try out one of these screens. nVidia's solution won't work well for a long time, even with 120hz LCDs for one major reason; no consumer screens support a 120Hz signal. They will interpolate 60Hz to 120Hz but that will most likely completely fudge the effect, aswell as cause syncing issues because the TV is running at 120Hz while the glasses are syncing at 60Hz.
Until screens start using 29Pin HDMI or dual-link DVI nVidia's stereo will be bunk.