computer system budgets are a zero sum game, a fixed budget. if Intel manages to collapse graphics chip prices, there will be more left for the cpu. that is exactly what they did last time. or the big dram buys & fab investment then dumping on the mkt. much smarter than you give them credit,
2 years ago Intel licensed PowerVR technology for a forthcoming graphics platform. Nothing has been released from Intel with it to date, perhaps that's what this new venture will be based on. TBR (Tile Based Rendering).
Is this really gonna be a worthwhile alternative to the green and red teams efforts? I am old enough to remember Intels last 'graphical' venture ( they had the same amount of dosh behind them then too ) and it was an absolute waste of MY money.
This effort doesn't seem to be the same as their last standalone graphics effort. Intel thought the change from AGP 1x to 2x would allow them to use lamo system memory instead of local graphics memory. Once texturing needs went past that, the solution was SOL. Add on top of that the poor initial openGL performance....and you have garbage.

This time Intel doesn't seem to be rushing this part. Intel has made missteps throughout time in all their product lines. Their graphics products have also been less then steller. I don't see them making all this noise and taking the time to go in a completely different direction (x86 based/raytrace) to release yet another sub standard graphics they could have released with 1/10 the effort and money they are putting into this. NVIDIA and AMD better take notice on this one....
yes, ironically, the player are now Red, Green, and Blue
computer system budgets are a zero sum game, a fixed budget. if Intel manages to collapse graphics chip prices, there will be more left for the cpu. that is exactly what they did last time. or the big dram buys & fab investment then dumping on the mkt. much smarter than you give them credit,
2 years ago Intel licensed PowerVR technology for a forthcoming graphics platform. Nothing has been released from Intel with it to date, perhaps that's what this new venture will be based on. TBR (Tile Based Rendering).
Is this really gonna be a worthwhile alternative to the green and red teams efforts? I am old enough to remember Intels last 'graphical' venture ( they had the same amount of dosh behind them then too ) and it was an absolute waste of MY money.
This effort doesn't seem to be the same as their last standalone graphics effort. Intel thought the change from AGP 1x to 2x would allow them to use lamo system memory instead of local graphics memory. Once texturing needs went past that, the solution was SOL. Add on top of that the poor initial openGL performance....and you have garbage.

This time Intel doesn't seem to be rushing this part. Intel has made missteps throughout time in all their product lines. Their graphics products have also been less then steller. I don't see them making all this noise and taking the time to go in a completely different direction (x86 based/raytrace) to release yet another sub standard graphics they could have released with 1/10 the effort and money they are putting into this. NVIDIA and AMD better take notice on this one....