[quote]Only problem? This shake-up of the API just might be too late, given the timeframe of next-generation titles. Then again, PlayStation 3 and Wii definitely do not use DirectX as programming interface. µ
[/quote]

I don't see, why this should be too late, since most of the upcomming game titles rely on Epic-Games Unreal Engine 3.0 which is designed around Dx9, Dx10, OpenGL 2.0, OpenGL 2.1 and OpenGl 3.0.

With an upcomming OpenGL "Mount Evans" to be fully downward compatible while adding new features.

And others -such as id-software with its new id tech 5- supporting OpenGL in their engines since long as well.
[quote]Only problem? This shake-up of the API just might be too late, given the timeframe of next-generation titles. Then again, PlayStation 3 and Wii definitely do not use DirectX as programming interface. µ
[/quote]

I don't see, why this should be too late, since most of the upcomming game titles rely on Epic-Games Unreal Engine 3.0 which is designed around Dx9, Dx10, OpenGL 2.0, OpenGL 2.1 and OpenGl 3.0.

With an upcomming OpenGL "Mount Evans" to be fully downward compatible while adding new features.

And others -such as id-software with its new id tech 5- supporting OpenGL in their engines since long as well.