Noun 2.0
Now we have Web 2.0 and Cinema 2.0 coming soon, the only thing left to develop is Life 2.0.
posted by : Markus, 17 June 2008


I thought this was called 'Second Life'? Their first one was horrible, so we got a second one, hence Life 2.0 (Sex is still in beta 0.01).
Ah, the heck with it all, let's just skip some of the intervening steps and let DAMMIT come out with Universe 2.0

Yes, new and improved, with greater interactivity, it's UNIVERSE 2.0!
Why post 10 AMD stories daily each and every day ? Are you friends with someone from AMD PR ? I am just sick of it I don't even read The Inquirer that much. 10 boring AMD stories a day. Better put 3 good stories instead of flooding the web site with AMD spam.
So the render farms will just stop doing more and more complex stuff as it become feasible to do so? dont think so.

as the machines improve the developers and animators always find ways to take up the extra time.
That some of those frames that takes 30 hours to render, takes 30 hours to render on 2000 cpus...

Not to rain on the parade, but running such huge models in realtime is ofcourse possible, I do that every day in the preview window of lightwave. However, if you want to raytrace it you can more or less forget about it for quite a few years, and when it comes to improving the looks of games I'd rather see todays detail level with raytracing than a massive detail level with todays texturemapped lights.

two cents
Noun 2.0
Now we have Web 2.0 and Cinema 2.0 coming soon, the only thing left to develop is Life 2.0.
posted by : Markus, 17 June 2008


I thought this was called 'Second Life'? Their first one was horrible, so we got a second one, hence Life 2.0 (Sex is still in beta 0.01).
Ah, the heck with it all, let's just skip some of the intervening steps and let DAMMIT come out with Universe 2.0

Yes, new and improved, with greater interactivity, it's UNIVERSE 2.0!
Why post 10 AMD stories daily each and every day ? Are you friends with someone from AMD PR ? I am just sick of it I don't even read The Inquirer that much. 10 boring AMD stories a day. Better put 3 good stories instead of flooding the web site with AMD spam.
Now we have Web 2.0 and Cinema 2.0 coming soon, the only thing left to develop is Life 2.0.
So the render farms will just stop doing more and more complex stuff as it become feasible to do so? dont think so.

as the machines improve the developers and animators always find ways to take up the extra time.
That some of those frames that takes 30 hours to render, takes 30 hours to render on 2000 cpus...

Not to rain on the parade, but running such huge models in realtime is ofcourse possible, I do that every day in the preview window of lightwave. However, if you want to raytrace it you can more or less forget about it for quite a few years, and when it comes to improving the looks of games I'd rather see todays detail level with raytracing than a massive detail level with todays texturemapped lights.

two cents
"Are the tools there to start such projects in a realistic way?

We think so."

I second that.