Success will come to game publishers if their games didn't suck so hard. My employer got me a Nokia phone that looks like a Star Trekkie communicator thing and aside from all the other design problems it has, (such as stupidly putting a primitive camera in it and no way of stopping the thing ringing in meetings without answering so I have to leave it on a quiet setting all the time), it came with three games. I tried them, and they weren't just crap, they were only demos which wanted to bug me to download a full version every time I messed with them. So I removed them.

The phone I bought (for $0.00) for myself was also a Nokia thing, but it doesn't have any moving parts, it has a sensible greyscale display that isn't washed out by strong sunlight (kinda important in the desert), and also comes with three games. Unlike the posh shiny one, these games are suited to a small display. Not that they're any good, mind you.

Advice to game publishers? Take a browse of Lemon64 and plunder some of the more fun ideas from the time before you were born. And make them available for a few pennies of your local currency. There are millions of cellphone users, and you'd just be reimplementing old ideas, so it's not as if you need premium pricing. Dopes.
I've never really seen the point of games on mobiles. They drain your battery for when you might need to make a call, the buttons are not laid out for a gaming interaction, graphics are usually poor with small screens.

Though maybe that's just me, my phone has the barest functionality (calls, phonebook, alarm-clock), my wrist-watch is likewise (time & date only).

If I wanted mobile gaming, I'd probably have bought a Nintendo DS.
How's about they make games worth buying and indeed are easy to play with a mobile key pad.
Success will come to game publishers if their games didn't suck so hard. My employer got me a Nokia phone that looks like a Star Trekkie communicator thing and aside from all the other design problems it has, (such as stupidly putting a primitive camera in it and no way of stopping the thing ringing in meetings without answering so I have to leave it on a quiet setting all the time), it came with three games. I tried them, and they weren't just crap, they were only demos which wanted to bug me to download a full version every time I messed with them. So I removed them.

The phone I bought (for $0.00) for myself was also a Nokia thing, but it doesn't have any moving parts, it has a sensible greyscale display that isn't washed out by strong sunlight (kinda important in the desert), and also comes with three games. Unlike the posh shiny one, these games are suited to a small display. Not that they're any good, mind you.

Advice to game publishers? Take a browse of Lemon64 and plunder some of the more fun ideas from the time before you were born. And make them available for a few pennies of your local currency. There are millions of cellphone users, and you'd just be reimplementing old ideas, so it's not as if you need premium pricing. Dopes.
I've never really seen the point of games on mobiles. They drain your battery for when you might need to make a call, the buttons are not laid out for a gaming interaction, graphics are usually poor with small screens.

Though maybe that's just me, my phone has the barest functionality (calls, phonebook, alarm-clock), my wrist-watch is likewise (time & date only).

If I wanted mobile gaming, I'd probably have bought a Nintendo DS.