How nice.
"Valve hires talented mapper"
turns into
"Valve kills mod".
They're not EA, who actually killed a mod because it was essentially the same as Battlefield 2142.
He already had Valve cooperation for the last of the Minerva episodes, he had access to EP2 assets before this was officially released.
Valve apparently helped playtest/streamline it as well.

So this is no surprise really. Minerva has some of the best maps in the Source engine, it's good to see that Valve recognises talent and uses it.
1. This isn't the end of Minerva. Adam getting more experience and tutelage from Valve veterans is probably a good thing.
2. Minerva, like all mods, is not downloadable from steam.
3. High production values and high quality is not the same thing. One man making maps on his Mac hardly constitue the former.
4. Left 4 Dead was a commercial product from the get go, never intended as a mod.

All in all awesome news that should make all fans of Adam Foster's work happy. I am convinced that this turn of events will both benefit the production of episode 3 and also result in a continuation of the minerva-storyline, possibly with higher production values.
It's not "killed off" - you can still download it for free.

Adam made this free mod for everyone to enjoy, now you're annoyed with him because you want more? Talk about selfish.

Why not say "thank you Adam and good luck" instead?

Cheers,
Pete
What a horrible way to report an inspiring, happy event. This guy worked incredibly hard releasing a substantial, professional quality game FOR FREE. 

He gets to work with his idols and get paid for it now. You still get to play his creations, as part of a Valve product. 

Crying about having not getting a (free) game anymore because the creator has had personal success is just childish.
Its good in one way

they actually hire people who know what there doing and are tallented while knowing the background of the franchise

unlike EA which just buys up smaller game companies and ends up buyign there IP and giving it to a bunch of their own developers who know hardly anything about the true stroy of the universe... CnC3 anyone
How nice.
"Valve hires talented mapper"
turns into
"Valve kills mod".
They're not EA, who actually killed a mod because it was essentially the same as Battlefield 2142.
He already had Valve cooperation for the last of the Minerva episodes, he had access to EP2 assets before this was officially released.
Valve apparently helped playtest/streamline it as well.

So this is no surprise really. Minerva has some of the best maps in the Source engine, it's good to see that Valve recognises talent and uses it.
Minerva, however, *does* have exceptionally high production values for a home-written mod. The production of it is nothing short of professional.
1. This isn't the end of Minerva. Adam getting more experience and tutelage from Valve veterans is probably a good thing.
2. Minerva, like all mods, is not downloadable from steam.
3. High production values and high quality is not the same thing. One man making maps on his Mac hardly constitue the former.
4. Left 4 Dead was a commercial product from the get go, never intended as a mod.

All in all awesome news that should make all fans of Adam Foster's work happy. I am convinced that this turn of events will both benefit the production of episode 3 and also result in a continuation of the minerva-storyline, possibly with higher production values.
It's not "killed off" - you can still download it for free.

Adam made this free mod for everyone to enjoy, now you're annoyed with him because you want more? Talk about selfish.

Why not say "thank you Adam and good luck" instead?

Cheers,
Pete
What a horrible way to report an inspiring, happy event. This guy worked incredibly hard releasing a substantial, professional quality game FOR FREE. 

He gets to work with his idols and get paid for it now. You still get to play his creations, as part of a Valve product. 

Crying about having not getting a (free) game anymore because the creator has had personal success is just childish.
i sincearly hope this isn't a genuine attempt to put negative spin on this.
I'm actually suprised they didn't hire Adam a long time ago!
Its good in one way

they actually hire people who know what there doing and are tallented while knowing the background of the franchise

unlike EA which just buys up smaller game companies and ends up buyign there IP and giving it to a bunch of their own developers who know hardly anything about the true stroy of the universe... CnC3 anyone