SURVIVAL HORROR SEQUEL Dead Space 2 raised the standard of such games in January, so it's no wonder EA is already recruiting developers for what could be the third title in the trilogy.
The job posting on industry careers website Gamastura asks for the services of a Senior Development Director "responsible for delivering content for a AAA game on time, on budget and to quality".
This suggests Visceral Games, the team behind the Dead Space series, won't just be building a standalone branch of the Dead Space universe as it did with the Extraction and Ignition games or a small-scale adventure like Dead Space for the Iphone, but a full-blown action title for the bigger platforms.
Though Electronic Arts is yet to announce work has begun on a follow-up to Dead Space 2, this is the biggest indication yet that this is exactly what's going on behind the closed doors of its Redwood Shores based Visceral Games studio.
Other Dead Space job listings include vacant positions of Audio Director and Senior VFX Artist. All the ads go on to boast: "This is a major opportunity to greatly contribute to an exciting unique franchise."
As the sequel to the 2008 sci-fi scare-a-thon only landed in the opening weeks of 2011, it's a fair bet that we won't be seeing Dead Space 3 for at least another couple of years. In the meantime Visceral Games is working on a second Dante's Inferno title, a follow-up that will likely see the light of day before Dead Space 3.
The Dead Space series has so far pitted hero Isaac Clarke against hordes of infected humans in their transformed states as necromorphs; undead alien zombies with a taste for slashing at living flesh and turning any surviving cosmonauts into mindless meat hungry wanderers.
The first game was set on the mining ship the USS Ishimura and received highly positive reviews for it's dark, doomed cinematic production. The second game with the larger background of The Sprawl space station - a settlement on Saturn's moon Titan - upped the horror, gore and action to unprecedented levels. µ
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