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Valve's Half Life games are being held up by the success of Steam

And so say all of us
Thu Apr 14 2011, 14:50

THE SUCCESS of digital games distribution service Steam means Valve can't commit time to work on the Half Life universe.

Steam has been a huge success since Valve CEO Gabe Newell revealed it to the great unwashed in 2002. Newell opened the Steam games service up to Linux and Mac fanbois as well as PC gamers, and most gamers agree it is the best port of call for gaming. Not just because it has triple A action titles to please the lowest common denominator, but because Steam also offers a community channel and distribution service for cash-strapped independent developers.

half-life-gordon-freemanOther games publishers have tried and failed to launch anything as good as Steam, but Valve is also a games developer and herein lies the problem. Steam has become so big that it is in danger of swallowing the time that Valve's team needs to work on Half Life 2.

In an interview with Industry Gamers, the top brass at smaller Steam competitor Stardock has dubbed the issue "Valve Time". Brad Wardell at Stardock said he sold the retail arm of his company because it held up his team's progress on developing titles.

"Steam's had an effect on their own development schedule. There's not been a new Half-Life in a long time; a lot of people have complained about that," said Wardell.

"When one of your groups is so ridiculously profitable, every business instinct you have is to throw all your best people at it, because that's what's making the money," he added.

Valve has released new titles like the brilliant Left 4 Dead and Portal series, but it acquired other teams that had already developed the technology for those franchises. It threw cash at Turtle Rock to produce Left 4 Dead and gave jobs to the modders who came up with Portal. However, Valve itself hasn't been working on the digital elephant in the room, a new Half Life.

The best PC series ever made, Half Life been on Valve's backburner since Half Life 2: Episode 2 was released in 2007, and that was really only an engine extension for Half Life: 2, which, we can't believe, is nearly ten years old.

Before you say Duke Nukem Forever, Valve hasn't been swallowed by its own ego in the same way that George Broussard was at 3D Realms, leading to the 12 year delay. But at least Broussard was actually working on something for all that time. Newell hasn't even formalised an announcement for Half Life: Episode 3, which he last mentioned in an interview with MTV last year. Half Life 3 hasn't been given so much as a sniff or whiff of information by Valve.

It could be that Valve is once bitten, twice shy. The company was very open with the development of Half Life: Episode 2, releasing material for fanbois to savour. But then Valve was hacked and gave away much more than it intended for fanbois to savour - the source code was pilfered an leaked all over the Internet. Since Newell doesn't want Half Life splayed all over the web, he is cautiously keeping his cards close to his chest.

But let us be clear on one thing. As good as Steam is, Half Life is even better. µ

 

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Comments
California 1849

Hi,
Steam isn't alone any more. There are more than a dozen other companies eyeing Gabe's gold. He either innovates and leads the gold rush or he will horn-swaggled and work for less a second tier seller.
The wealthiest folks in 1849 California. sold pans and shovels so others could try their luck and maybe strike it rich.

posted by : iiiears, 06 July 2011 Complain about this comment
Valve gave Linux the shaft

Linux support for Steam was a rumour that Valve let live for a while because it appeased the fanboys.

Not that they wouldn't mind a fanboy doing it for them for free, mind you.

posted by : The Linux Lie, 26 April 2011 Complain about this comment
Do the split

Valve should just follow AMD's example (they split off Global Foundries) and split Steam from Valve-the-game-developer. With Steam standing on it's own feet, Valve would suddenly be able to put all it's focus and efforts into making great games again while having Steam as a partner for release, support and economic boost.

posted by : Scyphe, 18 April 2011 Complain about this comment
Vulcanology

I'm not convinced Steam is the problem. It's only likely to be tying up the programmers - although even then, wouldn't you want seperate people working on content delivery programming to game engine programming?

But Half-Life already *has* an engine, lowering the workload for the coders. What have Valve's level designers, animators, texture and model artists, sound engineers, writers and producers been doing for the last three-and-a-half years? Certainly not Steam.

posted by : Not The World's Biggest Sega Fan, 15 April 2011 Complain about this comment
Being held up by Hats

It's not the success of Steam holding episode 3 up. It's Valve getting their developers to create stupid Team Fortress 2 items to promote every other game on Steam.

posted by : Kragl, 15 April 2011 Complain about this comment
Interesting lack of information

Please do yourself and everyone else a favor by doing a little fact checking before sputtering such non-sense in the future.

HL2 was leaked as a result of hacking, not HL2:EP2. Valve's release schedule has increased from titles every few years, to a major release annually for the last 4 years. "Valve Time" is actually in reference to the constant delays in various Valve projects and estimated release dates. See http://developer.valvesoftware.com/wiki/Valve_Time

Portal was developed from the students at Digipen who created an idea called Narbacular Drop. Indeed Turtle Rock was working on L4D by contract for Valve (they had previously done Counter-Strike: Condition Zero for Valve), Valve moved them in-house.

posted by : anon, 14 April 2011 Complain about this comment
HL2 or Episode 2?

Valve was hacked before they released Half-Life 2, not Half life 2: Episode 2.

So in other words, they've released two episodes since they were hacked and had great success with both.

posted by : Kushan, 14 April 2011 Complain about this comment
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