Khronos releases OpenGL 3.0
Offers 32-bit floating-point textures
THE KHRONOS Group has announced the release of OpenGL (Open Graphics Library) 3.0.
According to Khronos, the new OpenGL 3.0 specification will allow developers to design programs that are compatible with the current generation of graphic accelerators. The company has also provided an extension set for OpenGL 2.1 to ensure 3.0 functionality with older hardware.
OpenGL 3.0 reportedly introduces dozens of new features, including:
32-bit floating-point textures and render buffers
32-bit floating-point depth buffer support
Full framebuffer object functionality
Compact half-float vertex and pixel data
Rendering and blending into sRGB framebuffers
Developed in 1992 by SGI, OpenGL is a cross-platform API used to design 2D and 3D computer graphics. OpenGL currently competes with Microsoft's Direct3D. µ
L'INQ
www.khronos.org

Comments
Old news
We've had 32-bit floating point textures & render buffers (GL_RGB32F_ARB) in the standard for a few years now. Yes, I noticed it's taken directly from Khronos website. Ah, those marketing tricks...Incomplete
You missed reporting on all the controversy the 3.0 release has caused.Re: competes?
Competes with D3D is a bit tenuous isn't it? ;) Looks like we'll have to wait for GL3.1 for the competition we were promised with GL3.0 :(Spring Cleaning
you forgot to mention that they overhauled the code massively and optimised a lot of it and removed a lot of defunct extensions and compacted and optimised the librarys a lot too,as well as the normal additions of the new things lol
Anger
All I see among devolpers is anger and maybe a little bit of rage. Apparently, this is NOT what they've all been waiting/hoping for.