If man is from Mars, computers are from outer space
Speakers' Corner Donald A. Norman
WHEN IT COMES to machines, humans are eternal optimistic that the next great advance will make them truly easy to use. In computers, this means graphical interfaces, then voice, and now artificial intelligence. Donald Norman has been arguing for decades that it takes more than optimism and a new technology to make a usable interface.
Norman first came to prominence with his 1988 book The Design of Everyday Things. Quite a bit of the thinking in that book was, famously, inspired by a visit to England's Cambridge University, where the everyday things such as light switches and water taps drove him crazy. But his involvement with usability started earlier with two experiences: using UNIX, and studying the Three-Mile Island nuclear power plant accident.
The frustrations of UNIX inspired his 1981 paper The Trouble with UNIX. Three Mile Island, "led me to realise that the errors were not because of human error but bad design," he said. Working for NASA, he began developing design principles that would eliminate those problems. Then came England, where, he says, "I discovered that all the principles I was developing for airplanes and power plants applied to water faucets and light switches."
And also to software and the computers that run it. The attitude in software design up until then, he says, was: "This is for us experts, and if you mess up you shouldn't be using it." One of his favourite lines from a user manual of the day was, "Even experienced users have been known to make this mistake."
This was when every program had a different set of commands; the Mac changed all that by giving developers a toolbox that made it easier to follow consistent rules than to create their own.
Norman worked at Apple as a "user experience architect" from 1993 to 1997, the years when usability was arriving on every software company's agenda; they were all setting up user testing labs, and almost everyone you spoke to in the relatively new discipline of human-computer interaction cited Norman as an inspiration.
Norman's latest book, The Design of Future Things contains an apparent reversal. Where, in 1988, he was arguing that technology needed to be designed to make it easier for humans, today he argues that nonetheless, since humans are more adaptable than machines, if we are to work successfully with the much more complex cars, appliances, and other devices of the future we are the ones who will have to change, at least to some extent. He especially takes issue with the prevailing notion that smarter computers will inevitably be easier for us to interact with.
Instead, he says, "I'm thinking that people are from Earth and machines are from outer space." After all, "Machines are logical and we are not." We don't share life experience with machines, nor do they have empathy.
"I don't go for the singularity arguments," he adds, "but I do worry about the hybrid, where we're going to add more and more prostheses – electronic, then nano, eventually biological – into ourselves, and so we'll be a different species with perfect memory, better eyesight, better hearing, stronger." What happens, he asks, when this year's models of arithmetic unit and memory enhancers are incompatible with the models of five years ago?
Norman, who has been in and out of academia and industry throughout his career, is currently teaching at Northwestern University, lecturing MBA students about the role of design in their companies and products. We are talking the day after DARPA announced the winners of the Urban Challenge, its latest contest for a self-driving car – exactly the kind of future thing he's worrying about.
"We have to be careful about thinking that cars can drive themselves," he says. "But I do believe that in some future day cars will drive themselves and be better, safer, and more relaxing." People who still really want to drive, he says, can do so on a track, just like you do now if you want to ride a horse. µ

Comments
My take
I vote for a double system, one for those who can't be bothered thinking and one for the other people, it already works with the mac, let idiots use macs and let the rest use PC's, but DON'T make PC's into macs (the vista experiment).Same applies for other systems/appliances/car in the world, keep a choice.
I don't need a thing in my car tracking me at all times so it can automatically call help when I drive off a cliff for instance, thanks.
And perhaps there should be a choice in the political arena too, let's divide all the countries in 2, one for who wants some dumbass to tell them what to do and what's right and wrong, the kind of people who argue "if you didn't do anything wrong you don't mind complete tracking and control by the holy dorks", and the other half for the rest, also one half for religious soandso's, the other for atheist.
It's still human error
Human error is still the rate limiting factor. As systems continue to be dumbed down to peacefully coexist with the lowest common denominator, they encounter more stupid. Systems are made more complex to eliminate human errors. Predictably, the system is blamed instead of the dysfunctional boob who should have stuck to using something simpler.ScottJ
Self-driving cars
I would really like to see that come to market.I would readily welcome the possibility of having my commute to work reduced to an opportunity to catch a longer wink in the morning, and in the evening I would happily read a book.
I think he is wrong
I think forcing people to conform to computer systems is mistaken, mainly because it means reducing the creativity and thought processes of a human to the more limited input for the computer. It also means that new people always have to learn the systems.If we were to stop being so lazy and make the computer systems flexible and adaptable to what people need then not only will they be received better, they will require less learning, because they will be able to adapt to new people.