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There's barely any difference between an Xbox 360 and a PS3

Gaming round-up Plus a new slimmer PS2 announced
Thursday, 8 November 2007, 09:01

UBISOFT PRESIDENT Yves Guillemot, has stated his belief that the Xbox 360 and Playstation 3 are very close in terms of what is possible from a development perspective.

He told the BMO Capital Markets conference yesterday (via Gamesindustry.biz) that the two next-generation machines were "close in what we can do with them" and that while the PS3 has some elements that are better, the Xbox 360 has other advantages.

PS3/PSP
Sony’s set to launch a slimmed-down version of its 7-year old Playstation 2 console in Japan on November 22nd.

The new model, which has a built-in AC adaptor, weighs 720 grams (25.40 ounces), down from a combined weight of 850 grams (29.98 ounces) for the previous model and its external AC adaptor. It’ll cost ¥16,000, under £70, in Japan.

Since the new machine's power cord comes without a bulky AC adaptor, it would be easier for gamers to enjoy the PS2 anywhere at home, Sony's game unit said to Reuters on Tuesday.

It’ll come in Charcoal Black, Ceramic White, or Satin Silver.

This may give credence to the 2008 $99 PS2 rumours doing the rounds.

Also from Sony, came news that the 40GB PS3 doesn't contain a 65nm Cell as previously rumoured - it just sucks up less power than the previous models.

Don't expect a 32nm chip from Sony anytime soon - developing 32nm processors with IBM and Toshiba has proved too rich for Sony's blood - they're pulling out of the joint R&D, right on the heels of selling their chip-making business to Toshiba a couple of weeks ago, reports Gizmodo

Xbox 360
Speaking at a BMO Capital Markets conference on interactive entertainment, a Microsoft executive has pointed to the Playstation 2 as highlighting the benefits of stretching the Xbox 360's lifespan beyond the "typical" (depending on who you ask) five years.

"Look at the PS2; they've gone long-time and seem to have pretty good legs on what they are doing," said Mindy Mount. "If we were able to do that, as CFO I think that's great, because every year you draw it out you increase profitability."

Joystiq points out the irony here.

It looks like the Fall Update family timer rumours were true.

Microsoft showed off the new Xbox feature, that allows parents to set the amount of time that kids can play games.

Just what young Johnny will want from his console.

Wii/DS
Nintendo has said it is tackling a production bottleneck to ensure third-parties are able to get software on shelves in time for the busy holiday season, Gamesindustry.biz reports.

Earlier this month publisher Midway said that it was struggling to get product to shelves as a result of relentless demand on Nintendo for the Wii and its software.

More Wii ripoffs this week, this time in a US Wal-Mart, instead of down-town China.

Slashdot reports, "Wal-Mart is now selling an electronic LCD game in the kid's section that resembles a Wiimote so closely that even Wal-Mart employees can't tell them apart in a picture. But the games — made by ToyQuest out of L.A. — are complete and utter crap."

If you've dreamed of a Nintendo PC, your dream was nearly reality several years ago - Gizmodo has the low-down, with pictures, of a prototype NES computer.

Fancy some Wii games at Christmas? Check out Eurogamer's 12 must-haves. µ

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Comments
Even smaller PS2 Dangerous?

An even slimmer PS2? They'd better put a warning on the package about the child choking hazard, then.

posted by : tekphnx, 08 November 2007Complain about this comment
Barely any differences??

Barely any differences?? Do they mean, aside from the standard HDD, the Standard Blu-ray, the standard Wifi, the quieter operation, the reliable operation, the vastly superior CPU, or the slightly better GPU? What about the significantly faster XDR memory in PS3? If you are a idiot, or a lazy programmer, that you might think there is barely any difference, but to any sane person, it's easy to see the PS3 is vastly superior in almost every single way.

posted by : Simon, 08 November 2007Complain about this comment
One thing ^ forgot

don't forget that barely different price though.

posted by : Mike, 08 November 2007Complain about this comment
aside from

Yes, superior in every way aside from having an entirely proprietary thing called "cell" which is about as hard to understand as its its namesakes.

posted by : Hyperion2010, 08 November 2007Complain about this comment
Makes Sense

Echoes this post from last year. Far from a lone voice on the subject. http://www.theinquirer.net/en/inquirer/news/2006/11/01/ps3-and-xbox-360-about-the-same

posted by : John, 08 November 2007Complain about this comment
Wii Remote in U.S. Wal-Mart

I was walking around Wal-Mart (in San Antonio, Texas) the other day with my wife in/near the electronics section, and sure enough, we found a little electronic game that looked very similar to a Wii Remote. It was some kind of cheap crappy football game. I don't know why Wal-Mart employees couldn't figure out the difference between the two though. You'd think that the LCD screen on one and the Wii logo on the other would be a dead giveaway...

posted by : Kasey D., 08 November 2007Complain about this comment
Yes there is a difference

@simon. I have a question for you, do you own a PS3 by any chance :) If you was like myself that has all three you would understand this article. I actualy think he is wrong, I think the 360 is better for games. But the diffence is small, and will remain small. If I was you I would get a 360 too then you will know what he means.

posted by : Chris, 08 November 2007Complain about this comment
Simon Says...?

Simon, you might need to take a chill pill. Your list of points reads like a feature list from the back of the box. Standard HDD is nice for caching content to HDD, but not all games do this. BD instead of DVD is nice because you don't have to break up your game but multiple disc games do work, annoying though they are. Vastly superior CPU? In many ways yes, and in some ways no. It's a completely different programming model, for many games and game developers the additional two PPC cores in the Xbox are easier to take advantage of than the 6 available (one of the 7 is reserved for OS use) SPEs. The GPU is a more interesting argument as the ATI device and Nvidia device take a very different approach to things with ATI using it's united shader architecture. A lot of rubbish is talked when it comes to the GPUs, people cherry pick the stats they want to quote to make their favored GPU look better. In the end there is not a lot of difference over all. The XDR memory is faster, but there's only 256MB of it. Xbox folks point to the 512MB in the 360 as if it's all available for games, when in fact it's a unified memory architecture. That single memory pool has to provide video memory and memory for the game itself. Sony's design forces developers to limit their video memory use to 256MB, which some see as a bad thing. On the other hand it does mean that the 256MB of XDR is reserved for the game code and OS. So PS3 forces discipline on the developer that the Xbox doesn't. It comes down to the fact that in every way the PS3 has a very different architecture and development model when compared to the 360. All your points were lifted from a feature sheet for the PS3 and have little to nothing to do with development. From a software point of view the unified memory of the 360 allows a very tightly programmed game to devote a ton of memory to graphics, potentially allowing more detailed textures in games running above 720p. On the other hand, a large game could restrict the memory available forcing the developer to run their game at a lower resolution and allow the 360 to scale the frame back up to 720p or higher. On the other hand the PS3 frees up a developer by offering distinct boundaries. Your graphics work will have to fit in 256MB, your game and the resident OS has to fit in 256MB. I can see ow some would find this a restriction, but at the same time I remember working on systems in the 8-bit days that made a virtue of varying the amount of RAM available depending on the graphics mode used. It's really annoying to have completed your coding only to find that you can't run in the desired screen mode because there isn't enough memory to do so and run your code. So I can see the virtue of having a well defined resource to work with. As it happens I do think that over all the PS3 is more powerful, in raw terms, and I think that there are many games that will be able to take great advantage of the Cell and it's SPEs. Xbox360 games are hitting the sweet point right now, but it's far easier to max out a homogeneous architecture like the 360s. The PS3 will start hitting it's stride in the coming year, but developers will continue finding ways to stretch the Cell in the years beyond that. Developers are a long way from maxing out the potential of the Cell.

posted by : highlander, 08 November 2007Complain about this comment
re: don't forget that barely different price though.

Indeed, I see Amazon and Play are doing the PS3 for £279, very close to the 360 price, but you get so much more (a kick-ass Blu-ray for starters).

posted by : Simon, 08 November 2007Complain about this comment
Much more...

Yeah... you get much more... a BD drive, and a lot of gadgets, but no games. duh

posted by : BlackOmega, 08 November 2007Complain about this comment
Before you go on and kill each other for the "better console"...

Guillemot was saying that the effort for developing for either is about equal and the gaming performance is about equal, he is not even comparing the value of the consoles, I guess that means both parties should rejoyce as they will get even more better games, why the arguement?

posted by : GH, 09 November 2007Complain about this comment
We have both

And the only thing the PS3 has over the XBox 360 is the price. It cost more I our book it is not worth the money to buy the PS3. But I am sure that there will be a flame on this for the Sony fans. After their head man said what he did on the price of the PS3, just work harder, stopped us from buying anymore from them. Don't diss the buyers and hope to do well in the market place.

posted by : Daedalus, 09 November 2007Complain about this comment
PS3 & 360 Peformance

I think the ps3 & 360 performance discussion will end up going the same way as the ps2 xbox one. The xbox was a more powerfull platform than the ps2 but because of mutiplatform development and the lower xbox numbers developers targetted the ps2 platform. This resulted in very similar games. I think the same will happen with the 360 & PS3. The 360 is the dominant platform this time around with the ps3 having potentially higher specs (if developers can tap that potential). We will probably find developers targetting the 360 (higher sales) and not spending time extra to 'enhance' the PS3 version. There will be flagship games for each platform that will show what they are capable of but generally games will be direct ports between the 2.

posted by : Mudry, 09 November 2007Complain about this comment
@Simon

Considering he's the games programmer and you're merely someone looking at the specs, I'd come to the conclusion that he's hinting at how the software and Cell's lack of being a general processing powerhouse (more floating point anyway, it's still better than 360's Tri-core either way). The 360's GPU is better as I recall, and the BluRay drive is a major problem if the developers cannot be bothered to massively compress files. Either way, I can't see how you, or I for that matter, can judge on how to make games when you're only looking at the hardware. As the woes of ATi's recent graphics cards show, hardware is only as good as the software that runs it.

posted by : Spence, 14 November 2007Complain about this comment
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